SDK to guarantee own, reliable data
During the first steps of RoundZero the game developers contacted their acquaintances working at Fingersoft and sent publishing requests by email. Also, the manual testing and processing of messages started to become challenging.
“We built Dome as a service where game developers can apply for testing at RoundZero and where we can directly communicate with them. First we used 3rd party services to collect gamer data but decided that we need our own SDK aka software development kit to get reliable data”, the CTO of RoundZero, Prataksha Gurung tells.
”On the 3rd party services the data was analyzed differently in each. For example, if a mobile gamer gets a phone call in the middle of a gaming session, and then they get back to the game, some tools regard that as a new gaming session while other tools think it’s just continuation of the previous session. Also, price increases would have been catastrophical to us”, Kirmanen clarifies.
Ouluism as a trump card
Siili’s excellent Oulu team was chosen to develop the SDK which game developers integrate to their game’s binary.
“We were looking for a partner all around the world but ended up choosing Siili. Siili has an office at Oulu, so communication was easy”, Gurung says.
“Additionally, Siili’s take on how to approach the specs we gave them convinced us”, Kirmanen continues.